Warp Poison & Incredulity


expert, passive, per use, single purchase, racial

Requires Race: Hidden

Cost: 0

Usage: self


Warp Poison: The warp racial advantage allows the character to convert any flavor qualifier on an effect to the poison qualifier twice. If a racial advantage provides multiple warps each is rested back as a separate skill.

Incredulity: The character’s strength with respect to one aspect of their training leaves them with a weakness to magic. The vulnerable weakness can be selected up to a maximum of three times for a given qualifier.

Vulnerable I: When vulnerable to a qualifier, characters suffer double damage from numeric attacks with the qualifier, double the duration of any effect delivered with the qualifier, and are treated as wounded for purposes of resolving an execute with the qualifier. If the duration of an effect is encounter, sunrise/sunset, or forever the duration is not affected by this weakness.

Vulnerable II: When vulnerable to a qualifier at this level the character may not use avoid reactions to negate any effect with the qualifier.

Vulnerable III: When vulnerable to a qualifier at this level, any time the qualifier, in any form, affects the character, it results in an altered effect to execute death. Characters may not use any reaction against execute in response to this effect.